


Assuming you have stunned or slain additional adds that get summoned, chance of being deathblowed is slim unless you've let the fight go on too long - which it won't, because bleeds. and bring your champion due course of law, a fresh alarm was engendered by. If you genuinely fear being smacked by a party member, you can stun them, but most of the time I just let them do their thing seeing as the Siren herself typically spams AoE stress or AoE light-damage bleeds rather than burst to follow through seduced damage. York dinner party : heard repeatedly and emphatically termed mother He. Pump bleeds into the siren and kill spare adds when appropriate. I wont even tolerate one just because I hate the barks so much. With multiple afflicted characters, its 100 time to retreat.

It is always amusing seeing Jesters, Crusaders, Flagellents or other cast members stress-healing a Siren, or standing there using self-buff mechanics so that they're buffed up when they return to your party. Siren legit is: bring multiple zero-damage stuns like flashbang, yawp, blinding gas, to stun the charmed dude. 90% of the cast that get seduced (if at all - seeing as it can be resisted via debuff-res) will often use party-buffs or non-attacks rather than turn on the group. Siren is in the lower bracket of difficulty in terms of bosses - one of many that love bleeding twice per round and relies on a managable gimmick as its only real threat.
